Capture the Flag
Capture the Flag is a variation in which individuals or teams will try to capture a flag (included in your bench box) while still following the game’s rules. The difference is you can’t exit the game unless you or one of your teammates has the Flag.
The Flag will start in a neutral zone, and players or teams will try to capture it and then take it from one another.
The person that gets the first down will take possession of the Flag and will just lay it down in front of them.
The upper hand
Starting the round after you capture the Flag, you get an extra turn every round until you lose the Flag. If you play a deadplay (most action cards), you will not get an extra turn.
CAPTURING FROM OPPONENTS
Any of the following actions allows you to capture the Flag. Capturing the Flag is optional and can’t be blocked.
You can capture the flag from any opponent by downing a set or a streak.
Hitting the opponent in possession of the Flag (wildcats can hit).
Playing specific cards
Playing a spy or an interception on the discard pile allows you to capture the Flag from anyone. You can use the action on an interception or spy and capture the Flag.
You can only get a touchdown if you or your team has possession of the Flag. You can secure the Flag on your last move if you make a play that allows you to capture it. If you have one card remaining and you or your team doesn’t have the Flag, you must pick up a card; you can’t discard down to zero cards.
In a team game, if you exit with the Flag and have teammates still in the game, you will hand the Flag over to a teammate of your choice.